Ort 1

Konstr.1

O3

Konstr3

gleichschenklig

Ort4

Konstr.4

Weiter

Dreiecke

Ha 2016

Schlaufen

a = 2.000000000000006
A = (2, 0)
b = OrthogonalLine(A, xAxis)
Q_1 = Point(b)
O = (0, 0)
c = Ray(O, Q_1)
d = Circle(Q_1, A)
P_1, P'_1 = Intersect(d, c)
Ort1s = Locus(P_1, Q_1)
Ort1a = Locus(P'_1, Q_1)
e = false
f = true
Q_3 = Point(yAxis)
g = Ray(Q_3, A)
h = Circle(O, Q_3)
B, P_3 = Intersect(h, g)
Ort3 = Locus(P_3, Q_3)
i = false
j = false
Vieleck1, q, o, p_1 = Polygon(O, P_1, Q_3)
Vieleck2, q_1, p_2, a_1 = Polygon(P_1, A, Q_1)
k = false
p = Circle(O, A)
Q_4 = Point(p)
D: (0, y(Q_4))
l = Segment(Q_4, D)
m = Ray(Q_4, A)
n = OrthogonalLine(A, xAxis)
P_4: (a + x(Q_4), (x(Q_4) * y(Q_4) / x(Q_4 - a)))
C: (a, y(P_4))
r = Segment(P_4, C)
Ort4 = Locus(P_4, Q_4)
s = false
t = false
u = false
θ = Angle(A, O, Q_1)
Ortslinie1 = Locus(P'_1, Q_1)
Ortslinie2 = Locus(P_1, Q_1)
Vieleck3, q_3, d_1, q_4 = Polygon(D, Q_4, Q_3)
Vieleck4, f_1, g_1, h_1 = Polygon(C, A, P_4)
v = false