β

Winkel

B = (0, 0)
a = 1 (slider from -5 to 5, step 1)
A: ((4 * a), 0)
M: ((2 * a), 0)
c = Circle(M, B)
Q_1 = Point(c)
b = Segment(Q_1, M)
d = LineBisector(b)
e = Line(B, Q_1)
P = Intersect(d, e)
Ortslinie1 = Locus(P, Q_1)
β = Angle(A, B, Q_1)
α = Angle(A, M, P)
f = Segment(P, M)
γ: (3 * β)
h: ((a + x) * y^(2)) = (((3 * a) - x) * x^(2))
C = Intersect(d, b)
δ = Angle(B, Q_1, M)
ε = Angle(Q_1, M, P)
i = AngularBisector(A, M, Q_1)
D, E = Intersect(c, i)
ζ = Angle(A, M, E)
η = Angle(E, M, Q_1)
wh = Segment(M, E)
j = false
k = Ray(M, P)
l = Line(B, M)
Q = Point(c)
m = Line(B, Q)
θ = Angle(A, B, Q)