t = -5 (slider from -5 to 5, step 0.1)
C: (3, 0)
B = Intersect(xAxis, yAxis)
A = Rotate(C, t, B)
g = Circle(B, C)
a: 2
b = 1
d: y(A)
c: x(A)
α = Angle(C, B, A)
f: (a^(2) * (c - x)^(2)) - (b^(2) * (d - y)^(2)) = ((x * (c - x)) + (y * (d - y)))^(2)
e: x^(2) / a^(2) - y^(2) / b^(2) = 1